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TheSicklyWizard
United States
Приєднався 17 лип 2012
Hello, I am the sickly wizard. I am a 3d artist experienced in Blender with quite a few years under my belt.
(3-Player Co-op) Part 4 - We Go Up Now
Broadcasted live on Twitch -- Watch live at www.twitch.tv/thesicklywizard
Переглядів: 351
Відео
Playing Around With More Facial Rigging
Переглядів 5723 місяці тому
I played around with the idea of using the Action Constraint to controll the face, and talk about some of the hangups behind actually doing so. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Graphics...
Working on Corrective Shapekeys
Переглядів 3044 місяці тому
Corrective Shapekeys take an innordinate amount of time to set up and make. So, thats what I set up to do for the whole stream ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Graphics Discord - discor...
Sickly Plays Dark Souls (3-Player Co-op) Part 3 - It do go down
Переглядів 2134 місяці тому
Broadcasted live on Twitch Watch live at www.twitch.tv/thesicklywizard
This character has more bones than a human body
Переглядів 1,7 тис.4 місяці тому
I'm making a lot of progress on the rigging, slowly putting all the systems in place. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Graphics Discord - discord.gg/ME2JaCnUjC ▷ Buy me a Coffee if you ...
Losing my mind while rigging
Переглядів 7044 місяці тому
So i got tired texture painting, so i decided to move on to rigging, which is its own nightmare. I enjoy rigging but blender's system is a nightmare. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Gr...
Character Head Time Lapse
Переглядів 1,5 тис.5 місяців тому
I'm not gonna have use for most of this footage, so im putting it all together in an unlisted timelapse incase anyone wants to see the whole modeling process. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in o...
Theres More to Blender's Custom Startup Saves Than You Realize...
Переглядів 1 тис.5 місяців тому
So you may know about saving custom defaults in blender, but do you know how to make your own? You will now! Zenplates - Easy Templates Addon: www.patreon.com/posts/zenplates-new-100172069?Link& ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com...
GameDev - Finishing Rig and Animating
Переглядів 1,5 тис.9 місяців тому
GameDev - Finishing Rig and Animating
Sickly Streams: Working on a Horror Asset Pack - Part 2
Переглядів 74210 місяців тому
Sickly Streams: Working on a Horror Asset Pack - Part 2
Sickly Streams: Working on a Horror Asset Pack - Part 1
Переглядів 1,6 тис.10 місяців тому
Sickly Streams: Working on a Horror Asset Pack - Part 1
(3-Player Co-op) Part 2 - It's actually working now.
Переглядів 52910 місяців тому
(3-Player Co-op) Part 2 - It's actually working now.
Dark Souls 1 (3-Player Co-op) - Part 1: Its gonna get interesting
Переглядів 1,1 тис.Рік тому
Dark Souls 1 (3-Player Co-op) - Part 1: Its gonna get interesting
Sickly Streams: Madotsuki from Yume Nikki - Part 3 (Weight painting & Shape Keys)
Переглядів 719Рік тому
Sickly Streams: Madotsuki from Yume Nikki - Part 3 (Weight painting & Shape Keys)
Sickly Streams: Madotsuki from Yume Nikki - Part 2
Переглядів 857Рік тому
Sickly Streams: Madotsuki from Yume Nikki - Part 2
Sickly Streams: Madotsuki from Yume Nikki - Part 1
Переглядів 1,5 тис.Рік тому
Sickly Streams: Madotsuki from Yume Nikki - Part 1
How I Made The Best 2d Facial Rig [Blender 3.4 & +4.0]
Переглядів 52 тис.Рік тому
How I Made The Best 2d Facial Rig [Blender 3.4 & 4.0]
Showing Off My Character Head Workflow
Переглядів 1,9 тис.Рік тому
Showing Off My Character Head Workflow
Sickly Streams - Lake Haven: Chrysalis Full Playthrough
Переглядів 838Рік тому
Sickly Streams - Lake Haven: Chrysalis Full Playthrough
Complete Low-poly Character Rigging Stream (FK/IK switch drivers, Head Tracking, & Blendkey drivers)
Переглядів 3,5 тис.Рік тому
Complete Low-poly Character Rigging Stream (FK/IK switch drivers, Head Tracking, & Blendkey drivers)
~PS1 Character Animations~ Prerendered PS1 Scene
Переглядів 5 тис.Рік тому
~PS1 Character Animations~ Prerendered PS1 Scene
~Clearing up Some Commissions~ Prerendered PS1 Scene
Переглядів 3,5 тис.Рік тому
~Clearing up Some Commissions~ Prerendered PS1 Scene
ape escape music detected
Hey there! Love this rig, got to do an actual project with it and everything. However, I wanted to add a mouth on my rig but I can't add another UV Map because the max is 8. I have 6 maps for pupil, eye, and eyebrows, UVMap and TEXCOORD_0. Any clue on how I can fit one more for the mouth?
SIIIIICCCCK!!!!!!
absolutely amazing!! ;D incredible tutorial man! hahah, i can't believe how much ease of access blender can have; like placing all those tree with different colors and shapes to ' em n stuff, it's amazing!
Dude, this is one of the best Blender tutorials I've ever found. instant sub from me
Very helpful... this is like the first tutorial I've seen where someone explains how to make seamless video game textures in Gimp.
This is my absolute favorite blender tutorial of all time! Thank you so much for taking the time to throughly explain each step. I am looking for help on how to modify the facial rig to better fit my art style and anyone reading this has any advice I would very much appreciate the guidance. In my art style, I don’t fill in the white of characters’ eyes. Ex) Scooby Doo: Legend of the Phantosaur My plan was to use the white of the eyes act as a range for the pupil movement (potentially down the line to have white be a more specific color), but then the white would then be made to appear invisible on the rest of the model without the pupil. I've experienced difficulty trying to incorporate this concept with the facial rig - I've tried using various transparency shader methods, but most haven't worked as intended, especially needing the mix shader for the transparency needing to occur after all the multiply shaders.
Well, based on what I'm reading, you can basically ignore adding the white of the eyes and just layer the pupils on with alpha. Maybe make an alpha mask where the pupils can go instead of using the white of the idea as a sort of way to do that
@@TheSicklyWizard Thank you so much!
Update on the rig: I created an alpha mask as suggested and used a series of mix shader nodes to layer everything as the transparency node does not work with the normal mix node. Though my model appears as intended, I've encountered a new problem. If the pupil moves onto the black fill of the mask, it will remain visible though the pupil's color will become one singular color. Ex) Character's pupil has drawn on highlights and shadows, but moving it outside of the white of alpha mask will remove the details and it'll just be a singular shade of blue. I have been playing around with the sequence order of the mix shader nodes, but to no avail. I feel close to the end result, just don't know what's triggering the 'turning into one solid color' part.
@Wabkee yea that definitely sounds like you got the sequence wrong, I'd help if I could see your node set up
@@TheSicklyWizard Would you feel comfortable if I message you on discord?
Does not work for me.
काल्पनिक
Fantastic walkthrough on this Sickly. That said, seems like putting these together would be pretty tricky (building multiple scenes then stitching them all together as one big world to explore). Do you have any tutorials on that? Thank you for all you do!
Fuckkkkkkkk >~<
how do you make ps1
Thank you so much for this addon. :) Can't seem to make it work on 4.2, but working great in 3.6. Maybe I'm missing something 😢
Sprytile is in 4.x through ReSprytile!
I've been trying to vertex paint my models in the same style as Banjo Kazooie, however, I've noticed that there are specific regions of Banjo's model where there isn't interpolation happening across the faces. His stomach and his fur have a clearly defined boundary that doesn't interpolate between the brown and the skin. Do you know how to replicate this without assigning a different vertex color material to those specific faces? That's the only solution I can think of but I'm not sure that's how they would have done it, and I want to be as faithful as possible in my models.
Use a face mask, that should create hard edges
@@TheSicklyWizard Wow, I can't believe it was that simple. I'm out here trying edge masks, doubled up verts, new materials, all sorts of useless crud. Thank you so much.
Absolutely love your workflow, rly great stuff and is helping me a ton.
This was fantastic. Every video out there teaches you how to get by and not understand anything so everything breaks apart down the line. I'm getting the fundamentals now, thanks!
does he use any extrude add-ons?
I don't believe I do?
from a beginner pov this is way too fast and not very clear
It's not really meant for a beginner, it's more of a narrated timelapse
@@TheSicklyWizard yeah... sucks that i already have a whole mina model but i dont know how to unwrap :D
I would point you here, this one's an actual tutorial I made some time back that might give you a lot of good pointers for UV mapping a character. Lmk if you have any particular questions I can try & help you with 👍 ua-cam.com/video/qa5TQhoVi7M/v-deo.html
Wow awesome video!! Love how you summarize and break down the process and technique. It really help me to understand concepts I was kinda struggling with😂😅 Hope you keep on doing more awesome thinks like this 🙌
Idk why people seem to think this is a day 1 blender course or something
In the first 5 minutes of this video I have learned more than i have ever learned.... thank you
4:30 i dont get it .. i did the neck exactly lilke you but my collar does not extrude lilke yours
Man this tutorial is so useful and helpful. Thank you for taking the time to put it together, it has me thinking about all kinds of possibilities.
I like the concept, monocle really tying it together
These videos are invaluable, thank you so much!
I'm using 2.93 version, i don't have that Mash option where to find in that version?
always gotta hit a like for this absolute classic
Technicly you are still only putting different colors on parts of the same material instead of mixing materials. If you export it from blender tho then you can use the splat map to mix materials.
Yeah it'd have to be baked to truely "mix" the materials.
@@DraconicKobold or, if you are exporting to a target you replicate your targets shader to intemperate the same data, texture splattering algorithm is on wikipedia or you can just use a lerp node or function to simulate the blender mix node
cant you splatmap with a graysale map and some custom ramps so you can encode more textures?
Yes! Alternatively, you could even apply that same idea to the 3 RGB channels, splitting each each channel into their own weighted channel map.
@@TheSicklyWizard unlimited multitexturing
Reaaaallly looking forward to this video!
I’ve been mixing this with a shader that does atlas textures based on UV encoded indexes along with custom texture filtering
this is also possible with vertex colors! Im excited to post more on my setup when its finished on the ps1 graphics discord! Probably the best retro graphics discord i’ve found! Edit: and the color attribute one was mentioned, lol was too eager!
YOU CANT FOOL ME THIS IS SIMS 4🤨🤨🤨😊
I've been foiled. Ruined. The grift is over. It was always Sims 4.
Looks good. Very pleased to find out that the fundamentals here basically a much more elegant, fully featured version of the system I slapped together last year. The real bow that ties everything together is that the kobold's stupid cute.
Thanks! I appreciate it.
discord link expired
I dont get how your videos only have 4K views, your editing and jokes are great! And this is great learning experience
Probably a lack of consistency in posting. I had a new year resolution to put out a new series this year, so stay tuned for that